![]() The Iray plugin includes 2 renderers Iray+ and Iray+ Interactive. It extends the capabilities of the Iray implementation currently included in some versions of 3ds Max, including new features such as full MDL support, interactive rendering, support for cloud or remote renderings and an improved approach to using and creating physically accurate materials. Iray boasts improvements including an easy-to-understand material structure and usability enhancements. ![]() This renderer is based on the NVIDIA technology, Iray, which is used in many professional high-end applications and by top design and visualization companies around the world. ![]() The lighting in an Iray rendered image is authentic to the real world, as all light interactions in your scene are represented accurately. You can use it to create the highest quality images and animations with a real-world approach to materials, cameras and lighting. Lowering the Saturation value removes color, causing the color to tend toward grayscale, while raising it intensifies the color.Iray for 3ds Max is a physically-based ray tracing renderer with accurate materials based on NVIDIA’s Material Definition (MDL) standard. Saturation – the intensity or purity of the colors. Hue Shift – lets you change colors using a standard Hue spectrum. Gamma – specifies the gamma correction value. Internal – refractive index of the medium below the thin film. Normally this is set to 1.0 for air.įilm – refractive index of the medium that the thin film is made of. IORĮxternal – refractive index of the medium surrounding the material. If this is left blank, the Min parameter specifies the film thickness. Normally this would be something like a Noise map to give some variation to the interference effect. ![]() Map – a texture map that specifies the actual thickness of the film between the specified Min and Max thickness values. Max – the maximum thickness of the thin film, in nanometers. ![]() Min – the minimum thickness of the thin film, in nanometers. ![]()
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